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PC Gamer
Legally distinct Pokémon and stinky customers: what keeps people coming back to the latest shop sim hit?
[239d]
Sega takes a moment of their valuable time to remind everyone that Sonic the Hedgehog is canonically a homeless drifter
[239d]
Rogue Prince of Persia overhauls art style and doubles game size in its biggest update yet
[239d]
BioWare's art director reveals eight pieces of decade-old concept art for the earliest version of Dragon Age: The Veilguard
[239d]
Overwatch: Classic has me reckoning with the fact that OG Overwatch kind of sucks, but also that Blizzard could learn a few lessons from it
[239d]
More people are playing Half-Life 2 now than at any point since Steam started keeping track
[239d]
Steamworld Dig developer lays off 80-100 employees and cancels some in-development games to ensure 'long-term sustainability and resilience'
[239d]
Valve is re-releasing Half-Life 2's 'Raising the Bar' art book after nearly 20 years out of print and adding new sections about all three HL2 episodes
[239d]
The PC Gamer 2024 Holiday Gift Guide
[239d]
Valve has released lost footage of Half-Life 2's earliest public demo from 2000, a missing link between HL1 and HL2 that already teased Episode 3's infamous Borealis
[239d]
Half-Life 2: Deathmatch was the best multiplayer mode ever, or maybe I just think that because it's the only one I was ever good at
[239d]
A War Of A Madman's Making is a quietly brilliant, totally free political sim where you have to try to survive as a deranged dictator's henchman
[239d]
From extensive lore-friendly research to diabolical wordplay: All the different ways we name our beloved videogame characters
[239d]
Today's Wordle answer for Saturday, November 16
[240d]
Half-Life 2: Episode 3 would've included an ice gun with 'kind of like a Silver Surfer mode,' and Valve just released footage
[240d]
'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'
[240d]
Gabe Newell ponders the future in new Half-Life 2 documentary: 'I think that Half-Life represents a tool we have and promises made to customers'
[240d]
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