The Brutalist Report - gaming
- Despite its relaxing pastels and quaint mountain village, Dungeons of Hinterberg is pushing against the confines of cozy games [588d]
- Once Human review [588d]
- Comics giant Dark Horse says it won't use AI art or writing, is instead 'committed to supporting human creative professionals' [588d]
- Team Fortress 2's summer update adds new maps, taunts, Unusual effects, and more 'security and stability improvements' [588d]
- The Sims 4 is finally ending my Create-A-Sim suffering with this new time-saving menu option [588d]
- Diablo 4 Vessel of Hatred's director says they made a brand new class that's 'very fresh for what people want' instead of just making paladins again [588d]
- The First Descendant changes Destiny 2 lookalike icons, but Nexon still won't say how they ended up in the game [588d]
- The Immortal Lock is a gnarly new Quake map that's meatier than some entire FPS campaigns—literally and figuratively [588d]
- Asked if it plans to delay Star Wars Outlaws over negative YouTube comments, Ubisoft says no: 'I think people will love it' [588d]
- Cozy cooking adventure Magical Delicacy is super sweet but not quite as filling as I hoped [588d]
- Summoning animal gods as Diablo 4's new Spiritborn is so fun, I'm ready to leave the other classes behind [588d]
- According to BioWare, Dragon Age: The Veilguard is the first entry in the series where 'the combat's actually fun' and where characters are 'intentionally' the focus of the storytelling, which seems pretty unfair on the first three games [588d]
- I got a little too into sorting my rocks in this game about a drone factory on the moon [588d]
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