The Brutalist Report - gaming
- Somebody finally figured out casual Counter-Strike [324d]
- Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor [324d]
- 'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue' [324d]
- Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content [324d]
- Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future' [324d]
- Outer space inspired DayZ's Dean Hall to become a modder and game developer, and now he's making a Kerbal successor called Kitten Space Agency [324d]
- Split Fiction is reportedly at the center of a bidding war for its movie rights [324d]
- Seekers of Skyveil, the MOBA—extraction shooter mashup, is shutting down less than a month after release: ‘We have no choice but to bring this short journey to an end’ [324d]
- Gabe Newell is hooked on Stalker 2 and once he's got the fourth ending (!) will 'figure out what I'm going to play next' [324d]
- Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star' [324d]
- Bethesda marks Oblivion's 19th with a sweetroll, a candle, and absolutely no happy birthday gift for fans eager for the still-unannounced remaster [324d]
- Valve's DRM was inspired by an exec's nephew, who 'used a $500 check I'd sent him for school expenses and bought himself a CD-ROM replicator… he sent me a lovely thank you note' [324d]
- Helldivers 2 composer recalls stomping around his apartment and channeling 'Super Patriotism' to capture Arrowhead's satirical vision in music: 'The satire works because the music believes it's a pure patriotic love without irony or criticism' [324d]
- REPO dev says it wasn’t actually inspired by Lethal Company, and started as a singleplayer cleaning game: ‘It was nice, but far from what REPO is now’ [324d]
- 'We made one big mistake': Destiny 2 developer reveals how a small team dedicated to player retention led to a 20 hour server outage and character rollback [324d]
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